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Saturday, March 5, 2022

What is Mobile Games



 A mobile game is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone, tablet, PDA to handheld game console, portable media player or graphing calculator, with and without network availability



Towards the end of the 20th century, mobile phone ownership became ubiquitous in the industrialised world - due to the establishment of industry standards, and the rapid fall in cost of handset ownership, and use driven by economies of scale. As a result of this explosion, technological advancement by handset manufacturers became rapid. With these technological advances, mobile phone games also became increasingly sophisticated, taking advantage of exponential improvements in display, processing, storage, interfaces, network bandwidth and operating system functionality. The first such game that demonstrated the desire for handset games was a version of Snake that Nokia had included on its devices since 1997.



Friday, March 4, 2022

Angry Birds 2







 Angry Birds 2 is a 2015 puzzle video game developed by Rovio Entertainment and is the twelfth game in the Angry Birds series, and is the direct sequel to the original Angry Birds. It is a free-to-play with optional purchases for in-game currency. The gameplay features a new bird named Silver, a new ability for Red, spells instead of power-ups and gameplay that occurs in multi-stage levels. It was soft-launched in Canada on March 5, 2015, as Angry Birds Under Pigstruction,[1] released for iOS and Android worldwide on July 30, 2015, and the name was changed to Angry Birds 


Reception for Angry Birds 2 was mixed. While praise was given for the game's enhanced graphics and gameplay, criticism was given to the implemented energy system that detracts playability compared to previous games.

Thursday, March 3, 2022

Clash of Clans



 Clash of Clans is a free-to-play mobile strategy video game developed and published by Finnish game developer Supercell. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013.


The game is set in a fantasy-themed[3] persistent world[4] where the player is a chief of a village. Clash of Clans tasks players to build their own village using the resources gained from attacking other player's villages; earning rewards, buying them with medals or by producing them at their own village. To attack, players train different kinds of troops using resources. The main resources are gold, elixir and dark elixir. Players can conjoin to create clans, groups of up to fifty people, who can then participate in Clan Wars together, donate and receive troops, and chat with each other.


Clash of Clans was released to generally positive reviews from critics.

Gameplay


A replay of gameplay, where a player is attacking another player's village

Clash of Clans is an online multiplayer game in which players form communities called clans, train troops, and attack other players to earn resources. There are four currencies or resources in the game. Gold and elixir can be used to build and upgrade defenses and traps that protect the player's village from other players' attacks and to build and upgrade buildings. Elixir and dark elixir are also used to train and upgrade troops and spells. Gems are the premium currency. Attacks are rated on a three-star scale and have a maximum timed length of three minutes.


The game also features a pseudo-single-player campaign in which the player can attack a series of fortified goblin villages[8] and earn gold, elixir (and dark elixir in higher levels).


To perform an upgrade, a free builder is needed. The game starts with two builders, but the player can have up to five builders through buying them with gems[9] and even a sixth by getting and unlocking the OTTO Hut in Builder Base 9.


Buildings

To earn and store gold and elixir, players must build gold mines and gold storages and elixir collectors and elixir storages, respectively. Elixir is used to train new troops, carry out research in the laboratory to upgrade troops, and to build and upgrade certain buildings, mostly pertaining to buildings used in attacking another player's base. Gold is used to build defensive buildings and to upgrade the town hall, which allows access to more buildings and higher levels for existing buildings. At Town Hall 7, dark elixir becomes available; this type of elixir is used to train and upgrade dark elixir troops, heroes such as the Barbarian King, and starting at Town Hall 8, create dark spells. To earn and store dark elixir, players must build dark elixir drills and dark elixir storages. At Town Hall 9, Archer Queen becomes available.


The Eagle Artillery is a defensive building first available at Town Hall 11. Town Hall 11 also provides access to a new hero - The Grand Warden, who requires elixir to be born and upgraded unlike the other heroes. At Town Hall 12, a defense called the Giga Tesla is installed on the Town Hall, when upgraded to Town Hall 13 the Giga Inferno replaces the Giga Tesla. Town Hall 13 also unlocks the Scattershot building and the Royal Champion hero.[11] Town Hall 14 unlocks the Pet House, a building used to assign pets to heroes, and the ability for Builder's Huts to be upgraded to level 4, turning them into attack structures.[12]


There are a number of buildings available to the player to defend their village, including cannons, mortars, bombs, teslas, traps, archer towers, wizard towers, inferno towers, eagle artilleries, and scattershots. Players can also build walls, which can be upgraded further as a player's town hall level increases.[11][13]


Troops and spells

The game has two kinds of barracks (barracks and dark barracks) and two kinds of spell factories (spell factory and dark spell factory). The barracks create troops using elixir, whereas dark barracks create troops using dark elixir. These barracks can be upgraded to higher levels to unlock more troops.


Some troops in Clash of Clans include barbarians, archers, giants, wall breakers, balloons, wizards, healers, dragons, P.E.K.K.A.s, baby dragons, miners, electro-dragons, yetis, and ice wizards. Each troop has their own unique strengths and weaknesses.


The spell factories follow the same pattern - the normal spell factory creates spells using elixir, and the dark spell factory using dark elixir. All troops and spells have different properties. In addition, the dark spell factory produces spells that require less space, allowing more of these spells to be used in a battle. As the player progresses, several new troops and spells are able to be unlocked.


At Town Hall 12, the Workshop can be made. This building can make four types of siege machines: the Wall Wrecker, the Battle Blimp, the Stone Slammer, and the Siege Barracks.

 Introduced in March 2020, Super Troops are troops that are more powerful troops than their original counterparts and have special abilities.


Town Hall 14 unlocks the Pet House, a building used to assign pets to heroes. There are four types of pets, the Unicorn, L.A.S.S.I, Electro Owl, and Mighty Yak, each serving a different role in assisting a hero.


Clans and clan wars

Clans are groups of players who join together to support each other, either materially (donating troops) or verbally (giving advice). Players can join clans once they rebuild the special Clan Castle building early on. A major component of the gameplay of Clash of Clans is clans facing off against one another in the "clan wars". Clan leaders and co-leaders can begin wars against other clans. Each clan is then given one "preparation day" and one "war day." When a player attacks a member of the opposing clan, they receive stars based upon the amount of destruction they cause to the opponent's base, 50% damage or more gives 1 star, destroying the townhall also gives 1 star and destroying the entire base gives the remaining third star. Each player is limited to two attacks per war and the team with the most stars at the end of the war day is declared victorious. If the two clans' number of stars are equal, then the victor is the one that has a greater percent of destruction. Players receive bonus war loot if they use their attacks in the war. This loot may be different on different bases and is decided by Supercell; the top base has the most war bonus loot and the last base has the least amount of bonus loot. If the clan wins the war, the bonus loot is fully delivered to the player but during a loss or draw one-third of the loot is delivered to the player.[20] In the March 2016 update, 35v35 and 45v45 were removed.[21][22][23] The available war sizes are 50v50, 40v40, 30v30, 25v25, 20v20, 15v15, 10v10, and 5v5.[24][25][26] In the May 2016 update, Friendly Challenges were introduced to allow clanmates to compete amongst other clanmates, however these challenges do not provide loot or trophies and do not affect a player's army.[27] In the October 2018 update, Clan War Leagues were introduced. Clans would fight seven other clans to advance to the next league and earn league medals by earning stars in Clan War Leagues. The clans in the group with the most stars will be promoted to a higher league, while the clans in the group with the least stars will be demoted to a lower league.


Builder Base


A player attacking another player's village in the builder base game mode

Following an update on May 22, 2017, Supercell released the new "Builder Base" game mode to the game. It allows players to sail to a new island and create a new village with a different set of buildings.


In the "Builder Base" game mode, players can attack each other's bases simultaneously. The player who deals the most damage or getting more stars can get rewards such as gold, elixir, and trophies. However, the gold and elixir can only be won for the first three victories made by the player within a twenty-four hour timeframe, but can continue attacking for trophies afterwards.


Players can spend gems to speed up the in-game time. The progress will be much faster in this base with the introduction of Clock Tower (temporarily speeds the process in the entire Builder Base) and Gem Mine. A new hero, the Battle Machine, was also introduced along with this update. It is the only hero in the game that has a reusable ability named Electric Hammer. In March 2018, Builder Hall level 8 was released while the June 2019 update brought Builder Hall 9 which is currently the highest Builder Hall level. This update also brought OTTO Hut, a secondary builder that can only be unlocked by finishing a number of in game challenges. When unlocked the master builder can be moved between the Builder Base and the Home Village.[10]


Clan games and magic items

In December 2017, Supercell introduced the Clan Games where clan members could work together to complete tasks, which would then earn clan points. When enough points are accumulated, a new reward tier unlocks, and players can select one reward from each unlocked tier. This update also introduced Magic Items, obtainable as rewards from Clan Games and through events. These items can be used e.g. to get resources, finish upgrades, or briefly add levels to troops or heroes.[29][30]



Sunday, December 22, 2019

Dota

The Dota series began in 2003 with Defense of the Ancients (DotA)—a mod for Blizzard Entertainment's Warcraft III: Reign of Chaos—created by the pseudonymous designer "Eul".[39] An expansion pack for Warcraft III, titled The Frozen Throne, was released later that year; a series of Defense of the Ancients clone mods for the new game competed for popularity. DotA: Allstars by Steve Feak was the most successful,[40] and Feak, with his friend Steve Mescon, created the official Defense of the Ancients community website and the holding company DotA-Allstars, LLC.[41] When Feak retired from DotA: Allstars in 2005, a friend, under the pseudonym IceFrog, became its lead designer.[42] By the late 2000s, Defense of the Ancients became one of the most popular mods worldwide, as well as a prominent esports game.[43] IceFrog and Mescon later had a falling out in May 2009, which prompted the former to establish a new community website at playdota.com.[44] Valve's interest in the Dota intellectual property began when several veteran employees, including Team Fortress 2 designer Robin Walker and executive Erik Johnson, became fans of the mod and wanted to build a modern sequel.[45] The company corresponded with IceFrog by email about his long-term plans for the project,[46] and he was subsequently hired to direct a sequel.[47] IceFrog first announced his new position through his blog in October 2009,[48] with Dota 2 being officially announced a year later.[49]

Valve adopted the word "Dota", derived from the original mod's acronym, as the name for its newly acquired franchise. Johnson argued that the word referred to a concept, and was not an acronym.[47] Shortly after the announcement of Dota 2, Valve filed a trademark claim to the Dota name.[50] At Gamescom 2011, company president Gabe Newell explained that the trademark was needed to develop a sequel with the already-identifiable brand.[51] Holding the Dota name to be a community asset, Feak and Mescon filed an opposing trademark for Dota on behalf of DotA-Allstars, LLC (then a subsidiary of Riot Games) in August 2010.[41] Rob Pardo, the executive vice president of Blizzard Entertainment at the time, similarly stated that the Dota name belonged to the mod's community. Blizzard acquired DotA-Allstars, LLC from Riot Games and filed an opposition against Valve in November 2011, citing Blizzard's ownership of both the Warcraft III World Editor and DotA-Allstars, LLC as proper claims to the franchise name.[52] The dispute was settled in May 2012, with Valve retaining commercial rights to the Dota trademark, while allowing non-commercial use of the name by third-parties.[53] In 2017, Valve's ownership of franchise was again challenged, after a 2004 internet forum post from Eul was brought to light by a Chinese company known as uCool, who had released a mobile game in 2014 that used characters from the Dota universe.[54] uCool, who was previously involved in a lawsuit with Blizzard in 2015 for similar reasons,[55] along with another Chinese company, Lilith Games, argued that the forum post invalidated any ownership claims of the intellectual property, stating that the Dota property was an open-source, collective work that could not be copyrighted by anyone in particular.[54][56] Judge Charles R. Breyer denied uCool's motion for summary dismissal, with Blizzard filing motions to dismiss all claims against uCool and Lilith with prejudice.[54][57][58]

An early goal of the Dota 2 team was the adaptation of Defense of the Ancients's aesthetic style for the Source engine.[49] The Radiant and Dire factions replaced the Sentinel and Scourge from the mod, respectively. Character names, abilities, items and map design from the mod were largely retained, with some changes due to trademarks owned by Blizzard. In the first Q&A session regarding Dota 2, IceFrog explained that the game would build upon the mod without making significant changes to its core.[47] Valve contracted major contributors from the Defense of the Ancients community, including Eul and artist Kendrick Lim, to assist with the sequel.[59] Additional contributions from sources outside of Valve were also sought regularly for Dota 2, as to continue Defense of the Ancients's tradition of community-sourced development.[60] One of the composers of Warcraft III: Reign of Chaos, Jason Hayes, was hired to collaborate with Tim Larkin to write the original score for the game, which was conducted by Timothy Williams and performed and recorded by the Northwest Sinfonia at Bastyr University.[61][62] Valve had Half-Life series writer Marc Laidlaw, science fiction author Ted Kosmatka, and Steam support employee Kris Katz write new dialog and background lore for the heroes.[63][64] Notable voice actors for heroes include Nolan North, Dave Fennoy, Jon St. John, Ellen McLain, Fred Tatasciore, Merle Dandridge, Jen Taylor, and John Patrick Lowrie, among others.[65]

The Source engine itself was updated with new features to accommodate Dota 2, such as high-end cloth modeling and improved global lighting.[49] The game features Steam integration, which provides its social component and cloud storage for personal settings. In November 2013, Valve introduced a coaching system that allows experienced players to tutor newer players with in-game tools.[66] As with previous Valve multiplayer games, players are able to spectate live matches of Dota 2 played by others,[66] and local area network (LAN) multiplayer support allows for local competitions.[67][68] Some of these events may be spectated via the purchase of tickets from the "Dota Store", which give players in-game access to matches. Ticket fees are apportioned in part to tournament organizers.[69] The game also features an in-game fantasy sports system, which is modeled after traditional fantasy sports and feature professional Dota 2 players and teams.[70] Players are also able to spectate games in virtual reality (VR) with up to 15 others, which was added in an update in July 2016.[71] The update also added a hero showcase mode, which allows players to see all of the heroes and their cosmetics full-size in virtual reality.[72]

As part of a plan to develop Dota 2 into a social network, Newell announced in April 2012 that the game would be free-to-play, and that community contributions would be a cornerstone feature.[73] Instead, revenue is generated through the "Dota Store", which offers for-purchase cosmetic virtual goods, such as custom armor and weapons for their heroes.[74] It was also announced that the full roster of heroes would be available at launch for free.[75] Until the game's official release in 2013, players were able to purchase an early access bundle, which included a digital copy of Dota 2 and several cosmetic items.[76] Included as optional downloadable content (DLC), the Dota 2 Workshop Tools are a set of Source 2 software development kit (SDK) tools that allow content creators to create new hero cosmetics, as well as custom game modes, maps, and bot scripts.[77][78][79] Highly rated cosmetics, through the Steam Workshop, are available in the in-game store if they are accepted by Valve. This model was fashioned after Valve's Team Fortress 2, which had earned Workshop designers of cosmetic items of that game over $3.5 million by June 2011.[75] Newell revealed that the average Steam Workshop contributor for Dota 2 and Team Fortess 2 made approximately $15,000 from their creations in 2013.[80] By 2015, sales of Dota 2 virtual goods had earned Valve over $238 million in revenue, according to the digital game market research group SuperData.[81] In 2016, Valve introduced the "Custom Game Pass" option for creators of custom game modes, which allows them to be funded by way of microtransactions by adding exclusive features, content, and other changes to their game mode for players who buy it.[82]

Dota 2 includes a seasonal Elo rating-based matchmaking system, which is measured by a numerical value known as "matchmaking rating" (MMR) that is tracked separately for core and support roles, and ranked into different tiers. MMR is updated based on if a player won or lost, which will then increase or decrease respectively.[83] The game's servers, known as the "Game Coordinator",[84][85] attempts to balance both teams based on each player's MMR, with each team having roughly a 50% chance to win in any given game.[83] Ranked game modes with a separately tracked MMR are also available, which primarily differ from unranked games by making MMR publicly visible, as well as requiring the registration of a phone number to their accounts, which help foster a more competitive environment.[83][86] To ensure that each player's ranking is up to date and accurate, MMR is recalibrated around every six months.[87][88] Players with the highest possible medal rank are listed by Valve on an online leaderboard, separated into North American, European, Southeast Asian, and Chinese regions.[89] The game also includes a report system, which allows players to punish player behavior that intentionally provides a negative experience.[90] Players who get reported enough or leave several games before they conclude, a practice known as "abandoning", are then placed into low priority matchmaking, which remains on a player's account until they win a specific number of games, and only groups them with other players who also have the same punishment.[91][92] Other features include an improved replay system from Defense of the Ancients, in which a completed game can be downloaded in-client and viewed by anyone at a later time, and the "hero builds" feature, which provide integrated guides created by the community that highlight to the player on how to play their hero.[93]


Dota 2

Dota 2 is a multiplayer online battle arena (MOBA) video game developed and published by Valve. The game is a sequel to Defense of the Ancients (DotA), which was a community-created mod for Blizzard Entertainment's Warcraft III: Reign of Chaos and its expansion pack, The Frozen Throne. Dota 2 is played in matches between two teams of five players, with each team occupying and defending their own separate base on the map. Each of the ten players independently controls a powerful character, known as a "hero", who all have unique abilities and differing styles of play. During a match, players collect experience points and items for their heroes to successfully defeat the opposing team's heroes in player versus player combat. A team wins by being the first to destroy the other team's "Ancient", a large structure located within their base.

Development of Dota 2 began in 2009 when IceFrog, lead designer of Defense of the Ancients, was hired by Valve to create a modernized remake for them in the Source game engine. It was officially released for Microsoft Windows, OS X, and Linux-based personal computers via the digital distribution platform Steam in July 2013, following a Windows-only open beta phase that began two years prior. The game is fully free-to-play with no heroes or any other gameplay element needing to be bought or otherwise unlocked. To maintain it, Valve supports the game as a service, offering loot boxes and a battle pass subscription system called Dota Plus that offer non-gameplay altering virtual goods in return, such as hero cosmetics and audio replacement packs. The game has also been updated with various other features since release, such as a port to the Source 2 engine and support for virtual reality.

Dota 2 has a large esports scene, with teams from around the world playing in various professional leagues and tournaments. Valve manages an event format known as the Dota Pro Circuit, which are a series of tournaments that award qualification points for earning direct invitations to The International, the game's premier annual tournament. Internationals feature a crowdfunded prize money system that has seen amounts in upwards of US$30 million, making Dota 2 the most lucrative game in esports. Media coverage of most tournaments is done by a selection of on-site staff who provide commentary and analysis for the ongoing matches, similar to traditional sporting events. In addition to playing matches to a live audience in arenas and stadiums, broadcasts of them are also streamed live over the internet, and sometimes simulcast on television networks, with peak viewership numbers in the millions.

Despite some criticism going towards its steep learning curve and overall complexity, Dota 2 was praised for its rewarding gameplay, production quality, and faithfulness to its predecessor, with many considering it to be one of the greatest video games of all time. Since its release, it has been one of the most played games on Steam, with over a million concurrent players at its peak. The popularity of the game has led to official merchandise for it being produced, including apparel, accessories, and toys, as well as promotional tie-ins to other games and media. The game also allows for the community to create their own gamemodes, maps, and cosmetics, which are uploaded to the Steam Workshop. Two spinoff games based on Dota 2 were released by Valve in the late 2010s, Artifact and Dota Underlords. Dota 2 has also been used in machine learning experiments, with a team of bots known as the OpenAI Five showing the capability to defeat professional players.


Contents
1 Gameplay
2 Development
2.1 Dota 2 Reborn
3 Release
4 Esports
5 Reception
5.1 Awards
6 Legacy
7 References
8 External links
Gameplay
See also: Mechanics of multiplayer online battle arena games

A game of Dota 2 in progress, showing the Radiant team inside their base at the beginning of a match
Dota 2 is a multiplayer online battle arena (MOBA) video game in which two teams of five players compete to collectively destroy a large structure defended by the opposing team known as the "Ancient", whilst defending their own.[1][2] As in Defense of the Ancients, the game is controlled using standard real-time strategy controls, and is presented on a single map in a three-dimensional isometric perspective.[1][3] Ten players each control one of the game's 119 playable characters, known as "heroes", with each having their own design, strengths, and weaknesses.[1][2][4] Heroes are divided into two primary roles, known as the core and support.[5][6] Cores, which are also called carries, begin each match as weak and vulnerable, but are able to become more powerful later in the game, thus becoming able to "carry" their team to victory.[5][7] Supports generally lack abilities that deal heavy damage, instead having ones with more functionality and utility that provide assistance for their cores, such as providing healing and other buffs.[5][6][8] Players select their hero during a pre-game drafting phase, where they can also discuss potential strategies and hero matchups with their teammates.[2][5][6] Heroes are removed from the drafting pool and become unavailable for all other players once one is selected, and can not be changed once the drafting phase is over.

All heroes have a basic attack in addition to powerful abilities, which are the primary method of fighting. Each hero has at least four of them, all of which are unique.[3][8] Heroes begin each game with an experience level of one, only having access to one of their abilities, but are able to level up and become more powerful during the course of the game, up to a maximum level of 30.[2][5] Whenever a hero gains an experience level, the player is able to unlock another of their abilities or improve one already learned.[2][5] The most powerful ability for each hero is known as their "ultimate", which requires them to have an experience level of six in order to use.[6] In order to prevent abilities from being used without consequence, a magic system is featured in the game. Activating an ability costs a hero some of their "mana points", which slowly regenerates over time.[3][9] Using an ability will also cause it to enter a cooldown period, in which the ability can not be used again until a timer resets. All heroes have three attributes: strength, intelligence, and agility, which affect health points, mana points, and attack speed, respectively.[5] Each hero has one primary attribute out of the three, which adds to their non-ability basic damage output when increased, among other minor buffs.[5][10] Heroes also have an ability augmentation system known as the "Talent Tree", which allow players more choices on how to develop their hero.[5][6] If a hero runs out of health points and dies, they are removed from active play until a timer counts down to zero, where they are then respawned in their base with only some gold lost.[11]

The two teams—known as the Radiant and Dire—occupy fortified bases in opposite corners of the map, which is divided in half by a crossable river and connected by three paths, which are referred to as "lanes".[1][2] The lanes are guarded by defensive towers that attack any opposing unit who gets within its line of sight.[2] A small group of weak computer-controlled creatures called "creeps" travel predefined paths along the lanes and attempt to attack any opposing heroes, creeps, and buildings in their way.[2][6][11] Creeps periodically spawn throughout the game in groups from two buildings, called the "barracks", that exist in each lane and are located within the team's bases.[2][6][12] The map is also permanently covered for both teams in fog of war, which prevents a team from seeing the opposing team's heroes and creeps if they are not directly in sight of themselves or an allied unit. The map also features a day-night cycle, with some hero abilities and other game mechanics being altered depending on the time of the cycle.[5] Also present on the map are "neutral creeps" that are hostile to both teams, and reside in marked locations on the map known as "camps". Camps are located in the area between the lanes known as the "jungle", which both sides of the map have.[6][13] Neutral creeps do not attack unless provoked, and respawn over time if killed. The most powerful neutral creep is named "Roshan", who is a unique boss that may be defeated by either team to obtain special items, such as one that allows a one-time resurrection if the hero that holds it is killed.[2][6][14] Roshan will respawn around ten minutes after being killed, and becomes progressively harder to kill as the match progresses over time.[14] "Runes", which are special items that spawn in set positions on the map every two minutes, offer heroes various temporary, but powerful power-ups when collected.[5][6]

In addition to having abilities becoming stronger during the game, players are able to buy items from set locations on the map called shops that provide their own special abilities.[2][6][14][15] Items are not limited to specific heroes, and can be bought by anyone. In order to obtain an item, players must be able to afford it with gold at shops located on the map, which is primarily obtained by killing enemy heroes, destroying enemy structures, and killing creeps, with the latter being an act called "farming".[2][5][11] Only the hero that lands the killing blow on a creep obtains gold from it, an act called "last hitting", but all allies receive a share of gold when an enemy hero dies close to them.[3][11] Players are also able to "deny" allied units and structures by last hitting them, which then prevents their opponents from getting full experience from them.[11][14] Gold can not be shared between teammates, with each player having their own independent stash. Players also receive a continuous, but small stream of gold over the course of a match.[5][16] Multiple game types in the game exist, which mainly alter the way hero selection is handled; examples include "All Pick", which offer no restrictions on hero selection, "All Random", which randomly assigns a hero for each player, "Captain's Mode", where a single player on each team selects heroes for their entire team and is primarily used for professional play, and "Turbo", an expedited version of All Pick featuring increased gold and experience gain, weaker towers, and faster respawn times.[17][18][19] Matches usually last around 30 minutes to an hour, although they can last forever as long as both Ancients remain standing.[6][20] In Captain's Mode games, an additional "GG" forfeit feature is available to end games early.[21]

Dota 2 also occasionally features limited-time events that present players with alternative game modes that do not follow the game's standard rules.[22] Some of these included the Halloween-themed Diretide event,[23] the Christmas-themed Frostivus event,[24] and the New Bloom Festival, which celebrated the coming of spring.[25] Other special game modes have also been created by Valve, including a ten-versus-ten mode,[26] a Halloween-themed capture point mode "Colosseum",[27] a combat arena mode "Overthrow",[28] "Siltbreaker", a story-driven cooperative campaign mode,[29] and "The Underhollow", a battle royale mode.[30] The move to the Source 2 engine in 2015 also added the "Arcade" feature, which allows for community-created game modes, with the more popular ones having dedicated server hosting by Valve.[31][32] One popular example, known as Dota Auto Chess, had over seven million in-game subscribers by April 2019.[33][34][35] Due to its popularity, Valve met with the mod's developers, the Chinese-based Drodo Studio, to discuss directly collaborating on a standalone version. However, the two companies were unable to come to an agreement, with them both stating that it was in their best interest to develop their own separate games.[36] While Valve's version, Dota Underlords, continued to use the Dota setting, Drodo's game, Auto Chess, was developed without using any Dota 2 assets.


Mobile Legends: Bang Bang

Mobile Legends: Bang Bang is a multiplayer online battle arena (MOBA) mobile game developed and published by Shanghai Moonton Technology. The game has become popular in Southeast Asia and will be a medal event at the 2019 Southeast Asian Games.

Gameplay
Mobile Legends: Bang Bang is a multiplayer (5 vs 5) online battle arena (MOBA) game designed for mobile phones. The two opposing teams fight to reach and destroy the enemy's base while defending their own base for control of a path, the three "lanes" known as "top", "middle" and "bottom", which connects the bases.[3] Weaker computer-controlled characters, called "minions", spawn at team bases and follow the three lanes to the opposite team's base, fighting enemies and turrets.[4]

In each team, there are five players who each control an avatar, known as a "hero", from their own device. Heroes can be grouped into 6 different roles, Marksman, Assassin, Mage, Support, Fighter and Tank.

Join your friends in Mobile Legends: Bang Bang, the brand new 5v5 MOBA showdown, and fight against real players! Choose your favorite heroes and build the perfect team with your comrades-in-arms! 10-second matchmaking, 10-minute battles. Laning, jungling, pushing, and teamfighting, all the fun of PC MOBA and action games in the palm of your hand! Feed your eSports spirit!

Mobile Legends: Bang Bang, the fascinating MOBA game on mobile. Smash and outplay your enemies and achieve the final victory with your teammates!

Your phone thirsts for battle!

Features:

1. Classic MOBA Maps & 5v5 Battles
Real-time 5v5 battles against real players. 3 lanes, 4 jungle areas, 2 bosses, 18 defense towers, and endless fights, everything a classic MOBA has is here!

2. Win with Teamwork & Strategy
Block damage, control the enemy, and heal teammates! Choose from Tanks, Mages, Marksmen, Assassins, Supports, etc. to anchor your team and be match MVP! New heroes are constantly being released!

3. Fair Fights, Carry Your Team to Victory
Just like classic MOBAs, there is no hero training or paying for stats. Skill and strategy are all you need to be able to win the intense competition on this fair and balanced platform. Play to Win, not Pay to Win.

4. Simple Controls, Easy to Master
With a virtual joystick on the left and skill buttons on the right, 2 fingers are all you need to become a master! Autolock and target switching allow you to last hit to your heart’s content. Never miss! And a convenient tap-to-equip system allows you to buy equipment anywhere on the map so you can focus more on the thrill of battle!

5. 10 Second Matchmaking, 10 Minute Matches
Matchmaking only takes 10 seconds. And a match only takes 10 minutes. Gloss over the quiet early-game leveling up and jump right into the intense battles. Less boring waiting and repetitive farming, and more thrilling actions and fist-pumping victories. At any place, at any moment, just pick up your phone, fire up the game, and immerse yourself in the heart-pounding MOBA competition.

6. Smart Offline AI Assistance
A dropped connection could mean hanging your team out to dry in an intense match, but with Mobile Legends: Bang Bang’s powerful reconnection system, if you get dropped, you can be back in the battle in seconds. And while you’re offline, our AI system will take control of your character temporarily to avoid a 4-on-5 situation.

PLEASE NOTE! Mobile Legends: Bang Bang is free to download and play, however some game items can also be purchased with real money. If you want to use this feature, please set up password protection for purchases in the settings of your Google Play Store app. Also, under our Terms of Service and Privacy Policy, you must be at least 12 years of age to play or download Mobile Legends:




Sunday, December 15, 2019

Counter Strike Global Offensive

Counter Strike Global Offensive
ABOUT THIS GAME
Counter-Strike: Global Offensive (CS: GO) expands upon the team-based action gameplay that it pioneered when it was launched 19 years ago.

CS: GO features new maps, characters, weapons, and game modes, and delivers updated versions of the classic CS content (de_dust2, etc.).

"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."
MATURE CONTENT DESCRIPTION
The developers describe the content like this:

Includes intense violence and blood.

SYSTEM REQUIREMENTS
WindowsmacOSSteamOS + Linux
MINIMUM:
OS: Windows® 7/Vista/XP
Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
Memory: 2 GB RAM
Graphics: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
DirectX: Version 9.0c
Storage: 15 GB available space





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